

I’m not really a fan of these on the whole. This can be a limit on which weapons you use, a requirement to use Vigor traps, a time limit, or something else entirely (such as Possessing a Handyman and using him to kill at least two enemies). I say “apparently” because I needed to use these continues to finish every single one of the four arenas, and yet I had highscores on all of them, which corresponded neither to my score at my first death nor my total score across all lives.īefore each wave, a tool-tip tells you which enemies you can expect to encounter, and shows you your blue ribbon objective, an optional target to secure a higher score and more cash. Should you die in-level, you have a choice: return to the Museum, score intact, or continue, resetting your score to zero and apparently excluding you from the leaderboard.


In a way, it’s more like completing fifteen separate levels than a single level with fifteen waves. The maps do change subtly between waves: the tears change location and variety, airships can appear with enemies on them, and even the skyline is sometimes absent. Each of these arenas, based on a location in Columbia from the campaign but by no means identical, has you battle your way through fifteen waves of enemies, with breaks in between waves to switch your weapons and purchase upgrades, accompanied by a complete refilling of your health and salt meters. You are inside Columbia’s Museum of Archaeology with Elizabeth, without any indication of how you got in or why you are visiting, handed a couple of weapons and a handful of Vigors, and promptly directed to the first of the four arenas, Ops Arcade. However, if like me, you found Infinite’s combat appealing, then Clash in the Clouds should definitely be on your radar. If you liked everything about Infinite except the combat, then stay far away, because this retains nothing of Infinite except the combat. It forgoes the narrative and atmosphere of Infinite to present what is essentially a series of wave combat arenas.

Those of us who purchased BioShock Infinite’s DLC Season Pass have been waiting anxiously for news of DLC for four months, but in an impressively short announcement-release gap, the first of three planned DLC packs, Clash in the Clouds, has finally been released. By Arthur Kabrick, posted on 31 July 2013 / 4,081 Views
